3D AUDIO IN CINEMAS: A HIGH CREATIVE POTENTIAL FACES ITS LIMITS

Iseli, Ch.; Doelle, L.; Gerber, M.
Abstract:
The introduction of 3D audio sound systems in commercial cinemas in 2012 aimed to revolutionize multichannel sound. A large number of loudspeakers increase spatial resolution, help to position sources more precisely and enable a three-dimensional sound experience. The new technology – mainly represented by the brands Dolby Atmos and Auro-3D – raises the question whether these new sound formats amount to a merely technical upgrade or whether the expanded possibilities of sound design lead to new ways of storytelling. In order to thoroughly discuss the new creative potential of 3D audio and its aesthetic consequences, three short films with a specific spatial music score, 3D audio sound design and a 3D mix (Auro-3D) were produced. In designing these films, the involved screenwriters and directors took into account that they would have the possibilities of 3D audio at their disposition. This leads mostly to a special emphasis on space and on off-screen elements. After completion, the 3D audio versions of the films were compared to the conventional 5.1 surround versions. This paper is based on an artistic research project. The findings suggest that 3D audio offers a whole variety of new tools in order to substantially enhance the subtlety of audio related narrative. Spatial representation appears much more naturalistic, complex sound layers can reach a higher transparency and individual sounds can be located more precisely within the space of the auditorium. However, the vast majority of the audience can only be reached with conventional and thus simpler audio solutions, such as 5.1 surround in cinemas or stereo systems within the home market. Hence, the necessary downward compatibility tends to limit creative solutions, as spatial aural cues that are dependent on 3D audio representation cannot, or only imprecisely, be perceived in other versions.
SGEM Research areas:
Year:
2017
Type of Publication:
In Proceedings
Keywords:
3D audio; sound design; evolution of technology; artistic research
Volume:
17
SGEM Book title:
References: 4th International Multidisciplinary Scientific Conference on Social Sciences and Arts SGEM2017, www.sgemvienna.org, SGEM2017 Conference Proceedings, ISBN 978-619-7105-97-1 / ISSN 2367-5659, March 28-31, Book6, Vol.1, 419-426 pp, DOI:10.5593/SGE
Book number:
6.1
SGEM Series:
International Multidisciplinary Scientific Conference on Social Sciences and Arts-SGEM
Pages:
419-426
Publisher address:
51 Alexander Malinov blvd, Sofia, 1712, Bulgaria
SGEM supporters:
Bulgarian Acad Sci; Acad Sci Czech Republ; Latvian Acad Sci; Polish Acad Sci; Russian Acad Sci; Serbian Acad Sci & Arts; Slovak Acad Sci; Natl Acad Sci Ukraine; Natl Acad Sci Armenia; Sci Council Japan; World Acad Sci; European Acad Sci, Arts & Letters; Ac
Period:
4th International Multidisciplinary Scientific Conference on Social Sciences and Arts SGEM2017
ISBN:
978-619-7105-97-1
ISSN:
2367-5659
Conference:
References: 4th International Multidisciplinary Scientific Conference on Social Sciences and Arts SGEM2017, www.sgemvienna.org, SGEM2017 Conference Proceedings, ISBN 978-619-7105-97-1 / ISSN 2367-5659, March 28-31, Book6, Vol.1, 419-426 pp, DOI:10.5593/SGEMSOCIAL2017/HB61/S16.53, 4th International Multidisciplinary Scientific Conference on Social Sciences and Arts SGEM2017
DOI:
10.5593/SGEMSOCIAL2017/HB61/S16.53
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